godot_voxel/edition/voxel_tool_terrain.h
2020-07-28 20:32:33 +01:00

36 lines
947 B
C++

#ifndef VOXEL_TOOL_TERRAIN_H
#define VOXEL_TOOL_TERRAIN_H
#include "voxel_tool.h"
class VoxelTerrain;
class VoxelMap;
class FuncRef;
class VoxelToolTerrain : public VoxelTool {
GDCLASS(VoxelToolTerrain, VoxelTool)
public:
VoxelToolTerrain();
VoxelToolTerrain(VoxelTerrain *terrain, Ref<VoxelMap> map);
bool is_area_editable(const Rect3i &box) const override;
Ref<VoxelRaycastResult> raycast(Vector3 pos, Vector3 dir, float max_distance) override;
void run_blocky_random_tick(AABB voxel_area, int voxel_count, Ref<FuncRef> callback, int block_batch_count) const;
protected:
int _get_voxel(Vector3i pos) override;
float _get_voxel_f(Vector3i pos) override;
void _set_voxel(Vector3i pos, int v) override;
void _set_voxel_f(Vector3i pos, float v) override;
void _post_edit(const Rect3i &box) override;
private:
static void _bind_methods();
VoxelTerrain *_terrain = nullptr;
Ref<VoxelMap> _map;
};
#endif // VOXEL_TOOL_TERRAIN_H