godot_voxel/thirdparty
Marc Gilleron 922f361cb0 Made it compile in Godot 4
- Made a bunch of changes to comply with Godot 4 API
- Use Godot's Vector3i and add the missing stuff with helper functions
- Transvoxel uses custom attributes API, the old way would not work
- Wrap MeshOptimizer in a unique namespace (see build script why)
- Added clang-format file for the module as some rules now differ
- Prevent thirdparty code and lookup tables from being clang-formatted
- Very likely full of runtime bugs that need fixing
2021-12-13 21:38:10 +00:00
..
fast_noise More precise range analysis for FastNoiseLite 2021-03-14 18:47:23 +00:00
fast_noise_2 Attempted again to integrate FastNoise2, but C++17 is really needed. 2021-02-21 03:02:32 +00:00
lz4
meshoptimizer Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
sqlite Implemented VoxelStreamSQLite 2021-01-28 22:02:49 +00:00
.clang-format Made it compile in Godot 4 2021-12-13 21:38:10 +00:00