godot_voxel/terrain
Marc Gilleron 0bf72badbd Fix dangling mesh block position upon removal from map, when such block had a pending update 2021-12-16 22:59:31 +00:00
..
instancing
lod_octree.h
voxel_box_mover.cpp
voxel_box_mover.h
voxel_lod_terrain.cpp Remove some pre-set resource properties to fix a Godot4 warning (sorry) 2021-12-16 01:30:31 +00:00
voxel_lod_terrain.h Added gi_mode property to VoxelNode to specify GI behavior 2021-12-16 00:11:11 +00:00
voxel_mesh_block.cpp Added gi_mode property to VoxelNode to specify GI behavior 2021-12-16 00:11:11 +00:00
voxel_mesh_block.h Added gi_mode property to VoxelNode to specify GI behavior 2021-12-16 00:11:11 +00:00
voxel_mesh_map.cpp
voxel_mesh_map.h
voxel_node.cpp Added gi_mode property to VoxelNode to specify GI behavior 2021-12-16 00:11:11 +00:00
voxel_node.h Added gi_mode property to VoxelNode to specify GI behavior 2021-12-16 00:11:11 +00:00
voxel_terrain.cpp Fix dangling mesh block position upon removal from map, when such block had a pending update 2021-12-16 22:59:31 +00:00
voxel_terrain.h Fix dangling mesh block position upon removal from map, when such block had a pending update 2021-12-16 22:59:31 +00:00
voxel_viewer.cpp
voxel_viewer.h