godot_voxel/generators/simple
Marc Gilleron 03d3016ecf Remove some pre-set resource properties to fix a Godot4 warning (sorry) 2021-12-16 01:30:31 +00:00
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voxel_generator_flat.cpp Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
voxel_generator_flat.h Split VoxelBuffer in two, script-facing wrapper and internal. 2021-09-26 04:14:50 +01:00
voxel_generator_heightmap.cpp Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
voxel_generator_heightmap.h Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
voxel_generator_image.cpp Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
voxel_generator_image.h Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
voxel_generator_noise.cpp Remove some pre-set resource properties to fix a Godot4 warning (sorry) 2021-12-16 01:30:31 +00:00
voxel_generator_noise.h Split VoxelBuffer in two, script-facing wrapper and internal. 2021-09-26 04:14:50 +01:00
voxel_generator_noise_2d.cpp Remove some pre-set resource properties to fix a Godot4 warning (sorry) 2021-12-16 01:30:31 +00:00
voxel_generator_noise_2d.h Added `max_lod_hint` return value to block generators 2021-09-16 20:33:45 +01:00
voxel_generator_waves.cpp Add missing classes and run doctool (doctool has issues though) 2021-11-06 02:04:16 +00:00
voxel_generator_waves.h Added `max_lod_hint` return value to block generators 2021-09-16 20:33:45 +01:00