godot_voxel/generators/graph
Marc Gilleron 922f361cb0 Made it compile in Godot 4
- Made a bunch of changes to comply with Godot 4 API
- Use Godot's Vector3i and add the missing stuff with helper functions
- Transvoxel uses custom attributes API, the old way would not work
- Wrap MeshOptimizer in a unique namespace (see build script why)
- Added clang-format file for the module as some rules now differ
- Prevent thirdparty code and lookup tables from being clang-formatted
- Very likely full of runtime bugs that need fixing
2021-12-13 21:38:10 +00:00
..
image_range_grid.cpp Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
image_range_grid.h Typo 2021-06-19 18:35:01 +01:00
program_graph.cpp Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
program_graph.h Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
range_utility.cpp Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
range_utility.h Optimized Curve range analysis by dividing it into monotonic sections 2021-09-19 18:20:54 +01:00
voxel_generator_graph.cpp Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
voxel_generator_graph.h Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
voxel_graph_node_db.cpp Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
voxel_graph_node_db.h Fix warning 2021-07-19 19:28:39 +01:00
voxel_graph_runtime.cpp Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
voxel_graph_runtime.h Made it compile in Godot 4 2021-12-13 21:38:10 +00:00