godot_voxel/editor/instance_library
Marc Gilleron 922f361cb0 Made it compile in Godot 4
- Made a bunch of changes to comply with Godot 4 API
- Use Godot's Vector3i and add the missing stuff with helper functions
- Transvoxel uses custom attributes API, the old way would not work
- Wrap MeshOptimizer in a unique namespace (see build script why)
- Added clang-format file for the module as some rules now differ
- Prevent thirdparty code and lookup tables from being clang-formatted
- Very likely full of runtime bugs that need fixing
2021-12-13 21:38:10 +00:00
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voxel_instance_library_editor_plugin.cpp Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
voxel_instance_library_editor_plugin.h Made it compile in Godot 4 2021-12-13 21:38:10 +00:00