godot_voxel/edition
Marc Gilleron 922f361cb0 Made it compile in Godot 4
- Made a bunch of changes to comply with Godot 4 API
- Use Godot's Vector3i and add the missing stuff with helper functions
- Transvoxel uses custom attributes API, the old way would not work
- Wrap MeshOptimizer in a unique namespace (see build script why)
- Added clang-format file for the module as some rules now differ
- Prevent thirdparty code and lookup tables from being clang-formatted
- Very likely full of runtime bugs that need fixing
2021-12-13 21:38:10 +00:00
..
funcs.h
voxel_raycast_result.cpp Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
voxel_raycast_result.h Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
voxel_tool.cpp Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
voxel_tool.h Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
voxel_tool_buffer.cpp Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
voxel_tool_buffer.h Deprecate Vector3i(Vector3) constructor, make conversions explicit 2021-10-31 16:01:47 +00:00
voxel_tool_lod_terrain.cpp Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
voxel_tool_lod_terrain.h
voxel_tool_terrain.cpp Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
voxel_tool_terrain.h Made it compile in Godot 4 2021-12-13 21:38:10 +00:00