godot_voxel/constants
Marc Gilleron 922f361cb0 Made it compile in Godot 4
- Made a bunch of changes to comply with Godot 4 API
- Use Godot's Vector3i and add the missing stuff with helper functions
- Transvoxel uses custom attributes API, the old way would not work
- Wrap MeshOptimizer in a unique namespace (see build script why)
- Added clang-format file for the module as some rules now differ
- Prevent thirdparty code and lookup tables from being clang-formatted
- Very likely full of runtime bugs that need fixing
2021-12-13 21:38:10 +00:00
..
cube_tables.cpp Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
cube_tables.h Moved constants and tables under a folder 2021-02-21 23:58:00 +00:00
octree_tables.h Moved constants and tables under a folder 2021-02-21 23:58:00 +00:00
voxel_constants.h Decrease MAX_LOD to avoid potential integer overflows 2021-10-28 23:55:46 +01:00
voxel_string_names.cpp Added option to change pivot mode in vox mesh importer 2021-08-14 18:01:28 +01:00
voxel_string_names.h Made it compile in Godot 4 2021-12-13 21:38:10 +00:00