73 lines
1.5 KiB
C++
73 lines
1.5 KiB
C++
#ifndef VOXEL_NODE_H
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#define VOXEL_NODE_H
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#include "../generators/voxel_generator.h"
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#include "../meshers/voxel_mesher.h"
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#include "../streams/voxel_stream.h"
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#include <scene/3d/node_3d.h>
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// Base class for voxel volumes
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class VoxelNode : public Node3D {
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GDCLASS(VoxelNode, Node3D)
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public:
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virtual void set_mesher(Ref<VoxelMesher> mesher);
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virtual Ref<VoxelMesher> get_mesher() const;
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virtual void set_stream(Ref<VoxelStream> stream);
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virtual Ref<VoxelStream> get_stream() const;
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virtual void set_generator(Ref<VoxelGenerator> generator);
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virtual Ref<VoxelGenerator> get_generator() const;
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enum GIMode { //
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GI_MODE_DISABLED = 0,
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GI_MODE_BAKED,
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GI_MODE_DYNAMIC,
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_GI_MODE_COUNT
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};
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void set_gi_mode(GIMode mode);
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GIMode get_gi_mode() const;
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virtual void restart_stream();
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virtual void remesh_all_blocks();
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virtual TypedArray<String> get_configuration_warnings() const override;
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protected:
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int get_used_channels_mask() const;
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virtual void _on_gi_mode_changed() {}
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private:
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Ref<VoxelMesher> _b_get_mesher() {
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return get_mesher();
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}
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void _b_set_mesher(Ref<VoxelMesher> mesher) {
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set_mesher(mesher);
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}
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Ref<VoxelStream> _b_get_stream() {
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return get_stream();
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}
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void _b_set_stream(Ref<VoxelStream> stream) {
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set_stream(stream);
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}
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Ref<VoxelGenerator> _b_get_generator() {
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return get_generator();
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}
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void _b_set_generator(Ref<VoxelGenerator> g) {
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set_generator(g);
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}
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static void _bind_methods();
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GIMode _gi_mode = GI_MODE_DISABLED;
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};
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VARIANT_ENUM_CAST(VoxelNode::GIMode);
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#endif // VOXEL_NODE_H
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