45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#ifndef VOXEL_NODE_H
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#define VOXEL_NODE_H
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#include <scene/3d/spatial.h>
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class VoxelMesher;
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class VoxelStream;
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class VoxelGenerator;
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// Base class for voxel volumes
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class VoxelNode : public Spatial {
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GDCLASS(VoxelNode, Spatial)
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public:
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virtual void set_mesher(Ref<VoxelMesher> mesher);
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virtual Ref<VoxelMesher> get_mesher() const;
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virtual void set_stream(Ref<VoxelStream> stream);
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virtual Ref<VoxelStream> get_stream() const;
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virtual void set_generator(Ref<VoxelGenerator> generator);
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virtual Ref<VoxelGenerator> get_generator() const;
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virtual void restart_stream();
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virtual void remesh_all_blocks();
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String get_configuration_warning() const override;
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protected:
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int get_used_channels_mask() const;
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private:
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Ref<VoxelMesher> _b_get_mesher() { return get_mesher(); }
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void _b_set_mesher(Ref<VoxelMesher> mesher) { set_mesher(mesher); }
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Ref<VoxelStream> _b_get_stream() { return get_stream(); }
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void _b_set_stream(Ref<VoxelStream> stream) { set_stream(stream); }
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Ref<VoxelGenerator> _b_get_generator() { return get_generator(); }
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void _b_set_generator(Ref<VoxelGenerator> g) { set_generator(g); }
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static void _bind_methods();
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};
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#endif // VOXEL_NODE_H
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