godot_voxel/doc/classes/VoxelStreamSQLite.xml

29 lines
1.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VoxelStreamSQLite" inherits="VoxelStream" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Saves voxel data into a single SQLite database file.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="is_key_cache_enabled" qualifiers="const">
<return type="bool" />
<description>
</description>
</method>
<method name="set_key_cache_enabled">
<return type="void" />
<param index="0" name="enabled" type="bool" />
<description>
</description>
</method>
</methods>
<members>
<member name="database_path" type="String" setter="set_database_path" getter="get_database_path" default="&quot;&quot;">
Path to the database file. [code]res://[/code] and [code]user://[/code] are not supported at the moment. The path can be relative to the game's executable. Directories in the path must exist. If the file does not exist, it will be created.
</member>
</members>
</class>