godot_voxel/doc/classes/VoxelNode.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VoxelNode" inherits="Node3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Base class for voxel volumes.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<members>
<member name="generator" type="VoxelGenerator" setter="set_generator" getter="get_generator">
Procedural generator used to load voxel blocks when not present in the stream.
</member>
<member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" enum="VoxelNode.GIMode" default="0">
</member>
<member name="mesher" type="VoxelMesher" setter="set_mesher" getter="get_mesher">
Defines how voxels are transformed into visible meshes.
</member>
<member name="stream" type="VoxelStream" setter="set_stream" getter="get_stream">
Primary source of persistent voxel data. If left unassigned, the whole volume will use the generator.
</member>
</members>
<constants>
<constant name="GI_MODE_DISABLED" value="0" enum="GIMode">
</constant>
<constant name="GI_MODE_BAKED" value="1" enum="GIMode">
</constant>
<constant name="GI_MODE_DYNAMIC" value="2" enum="GIMode">
</constant>
</constants>
</class>