godot_voxel/storage
Marc Gilleron 6441d1b864 Deprecate Vector3i(Vector3) constructor, make conversions explicit
Some conversions were wrong/unintented.
This is also in prevision of using Godot 4 Vector3i,
which default behavior differs from this module.
2021-10-31 16:01:47 +00:00
..
funcs.cpp Fixed writing out of bounds when the whole buffer is copied 2021-10-01 19:31:30 +01:00
funcs.h Fix warnings 2021-08-14 18:28:15 +01:00
voxel_buffer.cpp Deprecate Vector3i(Vector3) constructor, make conversions explicit 2021-10-31 16:01:47 +00:00
voxel_buffer.h Deprecate Vector3i(Vector3) constructor, make conversions explicit 2021-10-31 16:01:47 +00:00
voxel_buffer_internal.cpp Fix memory corruption occurring after writing out of bounds. 2021-10-01 00:54:34 +01:00
voxel_buffer_internal.h Fix memory corruption occurring after writing out of bounds. 2021-10-01 00:54:34 +01:00
voxel_data_block.h Split VoxelBuffer in two, script-facing wrapper and internal. 2021-09-26 04:14:50 +01:00
voxel_data_map.cpp Use same defaults as VoxelBuffer 2021-10-02 18:53:04 +01:00
voxel_data_map.h Switch to unordered_map, slightly better performance 2021-09-28 22:37:37 +01:00
voxel_memory_pool.cpp Fix leaking Pool objects 2021-10-04 01:36:15 +01:00
voxel_memory_pool.h Fix some stats and add VoxelMemoryPool info 2021-10-02 18:31:48 +01:00
voxel_ref_count.h Moved VoxelDataMap to storage/ folder 2021-05-31 16:27:08 +01:00