godot_voxel/terrain
Marc Gilleron cb2fcdce1b Fix signedness warning 2021-02-19 01:51:06 +00:00
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instancing Fix missing bindings 2021-02-18 21:17:52 +00:00
lod_octree.h Reorganized some utility files 2021-02-17 20:34:35 +00:00
voxel_block.cpp Refactored API to allow editor inspection and preview 2021-02-14 21:55:31 +00:00
voxel_block.h Added collision update delay to accelerate edit spam a little. 2021-02-18 19:50:47 +00:00
voxel_box_mover.cpp Meshers are now resources assigned on terrain nodes 2020-12-18 21:01:50 +00:00
voxel_box_mover.h Added collision masks to voxel models so they can be filtered fast 2020-08-01 22:58:16 +01:00
voxel_lod_terrain.cpp Fix signedness warning 2021-02-19 01:51:06 +00:00
voxel_lod_terrain.h Added collision update delay to accelerate edit spam a little. 2021-02-18 19:50:47 +00:00
voxel_map.cpp Implemented VoxelStreamSQLite 2021-01-28 22:02:49 +00:00
voxel_map.h Use relationship=2 for block map 2021-01-24 15:24:07 +00:00
voxel_node.cpp Fix wrong variable, caused null access 2021-01-17 18:27:38 +00:00
voxel_node.h Refactor generators and streams 2021-01-17 17:18:05 +00:00
voxel_terrain.cpp Reorganized some utility files 2021-02-17 20:34:35 +00:00
voxel_terrain.h Added collision update delay to accelerate edit spam a little. 2021-02-18 19:50:47 +00:00
voxel_viewer.cpp Update viewer position on transform changes instead of process 2020-10-29 00:55:04 +00:00
voxel_viewer.h Added bounds support to VoxelLodTerrain (rounded to octree size) 2020-10-22 22:43:31 +01:00
voxel_viewer_ref_count.h Implemented viewers for VoxelTerrain 2020-09-06 19:01:12 +01:00