godot_voxel/terrain
Marc Gilleron 30db0c5193 Split VoxelBuffer in two, script-facing wrapper and internal.
The internal is the main use within the voxel engine,
and does not inherit Reference.
2021-09-26 04:14:50 +01:00
..
instancing Added option to turn off random rotation 2021-09-19 21:41:16 +01:00
lod_octree.h Changed VoxelToolLodTerrain to use write_box 2021-09-17 20:01:15 +01:00
voxel_box_mover.cpp VoxelToolTerrain.raycast now accounts for scale and rotation, and supports VoxelMesherCubes with non-zero values 2021-05-16 04:29:08 +01:00
voxel_box_mover.h `VoxelBoxMover` should now support scaled/translated terrains and `VoxelMesherCubes` (limited to non-zero color voxels) 2021-05-15 19:45:40 +01:00
voxel_lod_terrain.cpp Split VoxelBuffer in two, script-facing wrapper and internal. 2021-09-26 04:14:50 +01:00
voxel_lod_terrain.h Split VoxelBuffer in two, script-facing wrapper and internal. 2021-09-26 04:14:50 +01:00
voxel_mesh_block.cpp Added property to configure collision margin 2021-07-10 22:14:17 +01:00
voxel_mesh_block.h Comments 2021-09-13 00:19:51 +01:00
voxel_mesh_map.cpp Move main thread tasks into one runner in VoxelServer 2021-09-25 00:02:41 +01:00
voxel_mesh_map.h Move main thread tasks into one runner in VoxelServer 2021-09-25 00:02:41 +01:00
voxel_node.cpp Change default channel attribution when using `get_voxel_tool()` 2021-07-10 20:27:55 +01:00
voxel_node.h Show a configuration warning when a mesher does not support LOD 2021-05-15 23:41:19 +01:00
voxel_terrain.cpp Split VoxelBuffer in two, script-facing wrapper and internal. 2021-09-26 04:14:50 +01:00
voxel_terrain.h Split VoxelBuffer in two, script-facing wrapper and internal. 2021-09-26 04:14:50 +01:00
voxel_viewer.cpp Update viewer position on transform changes instead of process 2020-10-29 00:55:04 +00:00
voxel_viewer.h Added bounds support to VoxelLodTerrain (rounded to octree size) 2020-10-22 22:43:31 +01:00