28 lines
1.2 KiB
C++
28 lines
1.2 KiB
C++
#ifndef VOX_IMPORTER_H
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#define VOX_IMPORTER_H
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#include <editor/import/editor_import_plugin.h>
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// TODO Rename VoxelVoxSceneImporter
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// Imports a vox file as a scene, where the internal scene layout is preserved as nodes
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class VoxelVoxImporter : public ResourceImporter {
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GDCLASS(VoxelVoxImporter, ResourceImporter)
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public:
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String get_importer_name() const override;
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String get_visible_name() const override;
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void get_recognized_extensions(List<String> *p_extensions) const override;
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String get_preset_name(int p_idx) const override;
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int get_preset_count() const override;
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String get_save_extension() const override;
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String get_resource_type() const override;
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float get_priority() const override;
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//int get_import_order() const override;
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void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
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bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
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Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options,
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List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata = nullptr) override;
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};
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#endif // VOX_IMPORTER_H
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