147 lines
4.2 KiB
C++
147 lines
4.2 KiB
C++
#ifndef VOXEL_DATA_BLOCK_H
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#define VOXEL_DATA_BLOCK_H
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#include "../storage/voxel_buffer_internal.h"
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#include "../util/ref_count.h"
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#include <memory>
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namespace zylann::voxel {
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// Stores voxel data for a chunk of the volume. Mesh and colliders are stored separately.
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// Voxel data can be present, or not. If not present, it means we know the block contains no edits, and voxels can be
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// obtained by querying generators.
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// Voxel data can also be present as a cache of generators, for cheaper repeated queries.
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class VoxelDataBlock {
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public:
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RefCount viewers;
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VoxelDataBlock() {}
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VoxelDataBlock(unsigned int p_lod_index) : _lod_index(p_lod_index) {}
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VoxelDataBlock(std::shared_ptr<VoxelBufferInternal> &buffer, unsigned int p_lod_index) :
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_voxels(buffer), _lod_index(p_lod_index) {}
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VoxelDataBlock(VoxelDataBlock &&src) :
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viewers(src.viewers),
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_voxels(std::move(src._voxels)),
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_lod_index(src._lod_index),
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_needs_lodding(src._needs_lodding),
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_modified(src._modified),
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_edited(src._edited) {}
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VoxelDataBlock &operator=(VoxelDataBlock &&src) {
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viewers = src.viewers;
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_lod_index = src._lod_index;
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_voxels = std::move(src._voxels);
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_needs_lodding = src._needs_lodding;
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_modified = src._modified;
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_edited = src._edited;
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return *this;
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}
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inline unsigned int get_lod_index() const {
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return _lod_index;
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}
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// Tests if voxel data is present.
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// If false, it means the block has no edits and does not contain cached generated data,
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// so we may fallback on procedural generators on the fly or request a cache.
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inline bool has_voxels() const {
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return _voxels != nullptr;
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}
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// Get voxels, expecting them to be present
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VoxelBufferInternal &get_voxels() {
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#ifdef DEBUG_ENABLED
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ZN_ASSERT(_voxels != nullptr);
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#endif
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return *_voxels;
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}
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// Get voxels, expecting them to be present
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const VoxelBufferInternal &get_voxels_const() const {
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#ifdef DEBUG_ENABLED
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ZN_ASSERT(_voxels != nullptr);
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#endif
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return *_voxels;
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}
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// Get voxels, expecting them to be present
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std::shared_ptr<VoxelBufferInternal> get_voxels_shared() const {
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#ifdef DEBUG_ENABLED
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ZN_ASSERT(_voxels != nullptr);
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#endif
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return _voxels;
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}
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void set_voxels(std::shared_ptr<VoxelBufferInternal> &buffer) {
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ZN_ASSERT_RETURN(buffer != nullptr);
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_voxels = buffer;
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}
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void clear_voxels() {
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_voxels = nullptr;
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_edited = false;
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}
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void set_modified(bool modified);
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inline bool is_modified() const {
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return _modified;
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}
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void set_needs_lodding(bool need_lodding) {
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_needs_lodding = need_lodding;
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}
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inline bool get_needs_lodding() const {
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return _needs_lodding;
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}
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inline void set_edited(bool edited) {
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_edited = edited;
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}
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inline bool is_edited() const {
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return _edited;
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}
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private:
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std::shared_ptr<VoxelBufferInternal> _voxels;
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// TODO Storing lod index here might not be necessary, it is known since we have to get the map first
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uint8_t _lod_index = 0;
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// Indicates mipmaps need to be computed since this block was modified.
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bool _needs_lodding = false;
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// Indicates if this block is different from the time it was loaded (should be saved)
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bool _modified = false;
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// Tells if the block has ever been edited.
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// If `false`, then the data is a cache of generators and modifiers. It can be re-generated.
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// Once it becomes `true`, it usually never comes back to `false` unless reverted.
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bool _edited = false;
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// TODO Optimization: design a proper way to implement client-side caching for multiplayer
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//
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// Represents how many times the block was edited.
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// This allows to implement client-side caching in multiplayer.
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//
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// Note: when doing client-side caching, if the server decides to revert a block to generator output,
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// resetting version to 0 might not be a good idea, because if a client had version 1, it could mismatch with
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// the "new version 1" after the next edit. All clients having ever joined the server would have to be aware
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// of the revert before they start getting blocks with the server,
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// or need to be told which version is the "generated" one.
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//uint32_t _version;
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// Tells if it's worth requesting a more precise version of the data.
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// Will be `true` if it's not worth it.
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//bool _max_lod_hint = false;
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};
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} // namespace zylann::voxel
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#endif // VOXEL_DATA_BLOCK_H
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