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godot_voxel
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godot_voxel
/
constants
History
Marc Gilleron
9cdaf1fd45
Switch to 2D textures instead of texture arrays due to layer count limitation
2022-08-18 21:29:09 +01:00
..
cube_tables.cpp
Use
real_t
in most utils, use 32-bit floats in meshers.
2022-02-14 00:11:41 +00:00
cube_tables.h
Combine regular and transition meshes together.
2022-06-25 16:47:09 +01:00
voxel_constants.h
Use band-based task priorities, where higher means higher
2022-08-16 21:12:10 +01:00
voxel_string_names.cpp
Switch to 2D textures instead of texture arrays due to layer count limitation
2022-08-18 21:29:09 +01:00
voxel_string_names.h
Switch to 2D textures instead of texture arrays due to layer count limitation
2022-08-18 21:29:09 +01:00