godot_voxel/constants
Marc Gilleron 9cdaf1fd45 Switch to 2D textures instead of texture arrays due to layer count limitation 2022-08-18 21:29:09 +01:00
..
cube_tables.cpp Use `real_t` in most utils, use 32-bit floats in meshers. 2022-02-14 00:11:41 +00:00
cube_tables.h Combine regular and transition meshes together. 2022-06-25 16:47:09 +01:00
voxel_constants.h Use band-based task priorities, where higher means higher 2022-08-16 21:12:10 +01:00
voxel_string_names.cpp Switch to 2D textures instead of texture arrays due to layer count limitation 2022-08-18 21:29:09 +01:00
voxel_string_names.h Switch to 2D textures instead of texture arrays due to layer count limitation 2022-08-18 21:29:09 +01:00