Fix broken vertex sharing when texture mode is enabled
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@ -413,6 +413,7 @@ void build_regular_mesh(
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CellTextureDatas<8> cell_textures;
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if (texturing_mode == TEXTURES_BLEND_4_OVER_16) {
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get_cell_texture_data(cell_textures, texture_indices_data, corner_data_indices, weights_data);
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current_reuse_cell.packed_texture_indices = cell_textures.packed_indices;
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}
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FixedArray<Vector3i, 8> corner_positions;
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