Fix dangling material RID error
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3596c13475
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efc12ffefb
@ -233,6 +233,13 @@ DebugMultiMeshRenderer::DebugMultiMeshRenderer() {
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_multimesh_instance.set_material_override(_material);
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_multimesh_instance.set_material_override(_material);
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}
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}
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DebugMultiMeshRenderer::~DebugMultiMeshRenderer() {
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// A MultiMeshInstance created without nodes does not hold ownership on its material.
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// So we need to destroy it before we release ownership at the end of this destructor.
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// Otherwise RenderingServer produces errors.
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_multimesh_instance.destroy();
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}
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void DebugMultiMeshRenderer::set_world(World3D *world) {
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void DebugMultiMeshRenderer::set_world(World3D *world) {
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_multimesh_instance.set_world(world);
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_multimesh_instance.set_world(world);
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_world = world;
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_world = world;
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@ -11,7 +11,7 @@ class World3D;
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namespace VoxelDebug {
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namespace VoxelDebug {
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enum ColorID {
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enum ColorID { //
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ID_VOXEL_BOUNDS = 0,
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ID_VOXEL_BOUNDS = 0,
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ID_OCTREE_BOUNDS,
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ID_OCTREE_BOUNDS,
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ID_VOXEL_GRAPH_DEBUG_BOUNDS,
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ID_VOXEL_GRAPH_DEBUG_BOUNDS,
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@ -25,6 +25,7 @@ void free_resources();
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class DebugMultiMeshRenderer {
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class DebugMultiMeshRenderer {
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public:
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public:
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DebugMultiMeshRenderer();
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DebugMultiMeshRenderer();
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~DebugMultiMeshRenderer();
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void set_world(World3D *world);
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void set_world(World3D *world);
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void begin();
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void begin();
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