Unused variable
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173ee3e198
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@ -1415,7 +1415,6 @@ void VoxelLodTerrain::apply_main_thread_update_tasks() {
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item.local_position = block->position * mesh_block_size;
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item.progress = 1.f;
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const unsigned int prev_transition_mask = block->get_transition_mask();
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// Wayyyy too slow, because of https://github.com/godotengine/godot/issues/34741
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//item.shader_material = shader_material->duplicate(false);
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item.shader_material = allocate_shader_material(_shader_material_pool, shader_material, 0);
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