Remove old commented code, Godot uses C++17 now
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c44ac4ed4a
commit
bc36ffe191
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8
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@ -114,13 +114,7 @@ for f in voxel_files:
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if env['platform'] in ['osx', 'android']:
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env_voxel.Append(CXXFLAGS=['-Wno-inconsistent-missing-override'])
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# Doesn't work, because reasons
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#if env.msvc:
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# env_voxel.Append(CXXFLAGS=['/std:c++17'])
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#else:
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# env_voxel.Append(CXXFLAGS=['-std=c++17'])
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# This also doesn't work, since the rest of Godot doesn't use this, linking fails.
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# Doesn't work, since the rest of Godot doesn't use this, linking fails.
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# No safe STL boundary checks for you.
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#if env['target'] == 'debug':
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# if env.msvc:
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