Remove old commented code, Godot uses C++17 now

master
Marc Gilleron 2022-01-08 18:56:06 +00:00
parent c44ac4ed4a
commit bc36ffe191
1 changed files with 1 additions and 7 deletions

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@ -114,13 +114,7 @@ for f in voxel_files:
if env['platform'] in ['osx', 'android']:
env_voxel.Append(CXXFLAGS=['-Wno-inconsistent-missing-override'])
# Doesn't work, because reasons
#if env.msvc:
# env_voxel.Append(CXXFLAGS=['/std:c++17'])
#else:
# env_voxel.Append(CXXFLAGS=['-std=c++17'])
# This also doesn't work, since the rest of Godot doesn't use this, linking fails.
# Doesn't work, since the rest of Godot doesn't use this, linking fails.
# No safe STL boundary checks for you.
#if env['target'] == 'debug':
# if env.msvc: