Fix materials shown under wrong category
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@ -62,6 +62,8 @@ bool VoxelTerrain::_get(const StringName &p_name, Variant &r_ret) const {
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}
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void VoxelTerrain::_get_property_list(List<PropertyInfo> *p_list) const {
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// Need to add a group here because otherwise it appears under the last group declared in `_bind_methods`
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p_list->push_back(PropertyInfo(Variant::NIL, "Materials", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
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for (unsigned int i = 0; i < VoxelMesherBlocky::MAX_MATERIALS; ++i) {
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p_list->push_back(PropertyInfo(
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Variant::OBJECT, "material/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial"));
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