Added Windows build

master
Marc Gilleron 2020-09-07 20:41:10 +01:00
parent 4632d5353d
commit a90bef0581
1 changed files with 75 additions and 0 deletions

75
.github/workflows/windows.yml vendored Normal file
View File

@ -0,0 +1,75 @@
name: Windows Builds
on:
push:
branches: [ master, github_actions ]
pull_request:
branches: [ master ]
# Global Cache Settings
# SCONS_CACHE for windows must be set in the build environment
env:
GODOT_BASE_BRANCH: 3.2
SCONS_CACHE_MSVC_CONFIG: true
SCONS_CACHE_LIMIT: 4096
jobs:
windows-editor:
# Windows 10 with latest image
runs-on: "windows-latest"
# Windows Editor - checkout with the plugin
name: Editor (target=release_debug, tools=yes, tests=yes)
steps:
# Clone Godot
- uses: actions/checkout@v2
with:
repository: godotengine/godot
ref: 3.2
# Clone our module under the correct directory
- uses: actions/checkout@v2
with:
path: modules/voxel
# Upload cache on completion and check it out now
# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache.
- name: Load .scons_cache directory
id: windows-editor-cache
uses: RevoluPowered/cache@v2.1
with:
path: /.scons_cache/
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons pywin32
python --version
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation
env:
SCONS_CACHE: /.scons_cache/
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=windows tools=yes tests=yes target=release_debug
# Execute unit tests for the editor
- name: Unit Tests
run: |
./bin/godot.windows.opt.tools.64.exe --test