Note about earlyness

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Marc Gilleron 2022-06-20 19:53:01 +01:00
parent 65e31f181b
commit a2c2f49da6

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@ -424,7 +424,7 @@ Modifiers
Modifiers are generators that affect a limited region of the volume. They can stack on top of base generated voxels or other modifiers, and affect the final result. This is a workflow that mostly serves if your world has a finite size, and you want to set up specific shapes of the landscape in a non-destructive way from the editor.
!!! note
This feature is only implemented with `VoxelLodTerrain` at the moment, and only works to sculpt smooth voxels.
This feature is only implemented with `VoxelLodTerrain` at the moment, and only works to sculpt smooth voxels. It is in early stages so it is quite limited.
Modifiers can be added with nodes as child of the terrain. `VoxelModifierSphere` adds or subtracts a sphere, while `VoxelModifierMesh` adds or subtracts a mesh. For the latter, the mesh must be baked into an SDF volume first, using the `VoxelMeshSDF` resource.