Note about earlyness
This commit is contained in:
parent
65e31f181b
commit
a2c2f49da6
@ -424,7 +424,7 @@ Modifiers
|
||||
Modifiers are generators that affect a limited region of the volume. They can stack on top of base generated voxels or other modifiers, and affect the final result. This is a workflow that mostly serves if your world has a finite size, and you want to set up specific shapes of the landscape in a non-destructive way from the editor.
|
||||
|
||||
!!! note
|
||||
This feature is only implemented with `VoxelLodTerrain` at the moment, and only works to sculpt smooth voxels.
|
||||
This feature is only implemented with `VoxelLodTerrain` at the moment, and only works to sculpt smooth voxels. It is in early stages so it is quite limited.
|
||||
|
||||
Modifiers can be added with nodes as child of the terrain. `VoxelModifierSphere` adds or subtracts a sphere, while `VoxelModifierMesh` adds or subtracts a mesh. For the latter, the mesh must be baked into an SDF volume first, using the `VoxelMeshSDF` resource.
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user