Update changelog

This commit is contained in:
Marc Gilleron 2020-10-25 21:21:47 +00:00
parent f3108de4f9
commit a20a7bda03

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@ -14,9 +14,12 @@ Semver is not yet in place, so each version can have breaking changes, although
- Introduction of Voxel Server, which shares threaded tasks among all voxel nodes
- Voxel data is no longer copied when sent to processing threads, reducing high memory spikes in some scenarios
- Added a utility class to load MagicaVoxel `.vox` files
- Voxel nodes can be moved, scaled and rotated
- Voxel nodes can be limited to specific bounds, rather than being infinitely paging volumes (multiples of block size)
- Blocky voxels
- Introduced a second blocky mesher dedicated to colored cubes, with greedy meshing and palette support
- Replaced `transparent` property with `transparency_index` for more control on the culling of transparent faces
- Breaking changes
- `VoxelViewer` now replaces the `viewer_path` property on `VoxelTerrain`, and allows multiple loading points