Update changelog
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@ -14,9 +14,12 @@ Semver is not yet in place, so each version can have breaking changes, although
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- Introduction of Voxel Server, which shares threaded tasks among all voxel nodes
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- Voxel data is no longer copied when sent to processing threads, reducing high memory spikes in some scenarios
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- Added a utility class to load MagicaVoxel `.vox` files
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- Voxel nodes can be moved, scaled and rotated
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- Voxel nodes can be limited to specific bounds, rather than being infinitely paging volumes (multiples of block size)
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- Blocky voxels
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- Introduced a second blocky mesher dedicated to colored cubes, with greedy meshing and palette support
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- Replaced `transparent` property with `transparency_index` for more control on the culling of transparent faces
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- Breaking changes
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- `VoxelViewer` now replaces the `viewer_path` property on `VoxelTerrain`, and allows multiple loading points
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