Update changelog
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@ -11,6 +11,10 @@ Semver is not yet in place, so each version can have breaking changes, although
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Ongoing development
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Ongoing development
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- Smooth voxels
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- `VoxelLodTerrain`: added *experimental* `full_load_mode`, in which all edited data is loaded at once, allowing any area to be edited anytime. Useful for some fixed-size volumes.
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- `VoxelToolLodTerrain`: added *experimental* `do_sphere_async`, an alternative version of `do_sphere` which defers the task on threads to reduce stutter if the affected area is big.
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- Fixes
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- Fixes
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- `VoxelBuffer`: frequently creating buffers with always different sizes no longer wastes memory
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- `VoxelBuffer`: frequently creating buffers with always different sizes no longer wastes memory
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- `Voxel`: properties were not refreshed when changing `geometry_type`
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- `Voxel`: properties were not refreshed when changing `geometry_type`
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