Unused functions
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1f60b9c7e9
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7e905913c9
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@ -15,15 +15,6 @@ inline uint8_t sign_f(float v) {
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return v < 0.f;
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}
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// Wrapped to invert SDF data, Transvoxel apparently works backwards?
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inline float get_voxel_f(const VoxelBuffer &vb, int x, int y, int z, int channel) {
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return -vb.get_voxel_f(x, y, z, channel);
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}
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inline float get_voxel_f(const VoxelBuffer &vb, Vector3i pos, int channel) {
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return get_voxel_f(vb, pos.x, pos.y, pos.z, channel);
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}
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Vector3 get_border_offset(const Vector3 pos, const int lod_index, const Vector3i block_size) {
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// When transition meshes are inserted between blocks of different LOD, we need to make space for them.
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// Secondary vertex positions can be calculated by linearly transforming positions inside boundary cells
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