Fix latest Godot branch to use
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@ -33,7 +33,7 @@ These steps will walk you through creating a custom build of Godot with the Voxe
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### Build Godot
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1. Download and compile the [Godot source](https://github.com/godotengine/godot) by following [the official guide](https://docs.godotengine.org/en/latest/development/compiling/index.html). If you want to regularly update your build (recommended), clone the repository with Git instead of downloading a zip file.
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1. Make sure to select the appropriate branches. If you want to use the latest Voxel Tools, the matching Godot branch is `3.2`. If there is a versioned Voxel Tools branch (e.g. `godot3.1`), that is intended to match the corresponding version of Godot.
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1. Make sure to select the appropriate branches. If you want to use the latest Voxel Tools, the matching Godot branch is `3.x`. If there is a versioned Voxel Tools branch (e.g. `godot3.1`), that is intended to match the corresponding version of Godot.
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1. Build Godot before adding this or any other modules and make sure it produces an executable.
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1. Run the newly built executable found in `godot/bin`. Look under Help/About and confirm that the version string indicates you are running a development version (e.g. `3.2dev.custom_build.ee5ba3e`).
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