Merge branch 'master' of https://github.com/Zylann/godot_voxel
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commit
6de7ce4d90
@ -63,7 +63,7 @@ public:
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};
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struct Model {
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static const uint32_t MAX_SURFACES = 2;
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static constexpr uint32_t MAX_SURFACES = 2;
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// A model can have up to 2 materials.
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// If more is needed or profiling tells better, we could change it to a vector?
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