This should be integer weights
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@ -391,10 +391,10 @@ void VoxelGeneratorGraph::gather_indices_and_weights(Span<const WeightOutput> we
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FixedArray<uint8_t, 4> indices;
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unsigned int skipped_outputs_count = 0;
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indices.fill(0);
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weights[0] = 1.f;
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weights[1] = 0.f;
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weights[2] = 0.f;
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weights[3] = 0.f;
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weights[0] = 255;
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weights[1] = 0;
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weights[2] = 0;
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weights[3] = 0;
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unsigned int recorded_weights = 0;
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// Pick up weights above pivot (this is not as correct as a sort but faster)
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for (unsigned int oi = 0; oi < buffers_count && recorded_weights < indices.size(); ++oi) {
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