Renamed VoxelFileLocker => FileLocker and namespaced
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@ -154,7 +154,7 @@ public:
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void process();
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void wait_and_clear_all_tasks(bool warn);
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inline VoxelFileLocker &get_file_locker() {
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inline zylann::FileLocker &get_file_locker() {
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return _file_locker;
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}
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@ -379,7 +379,7 @@ private:
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int _main_thread_time_budget_usec = 8000;
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zylann::ProgressiveTaskRunner _progressive_task_runner;
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VoxelFileLocker _file_locker;
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zylann::FileLocker _file_locker;
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};
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// TODO Hack to make VoxelServer update... need ways to integrate callbacks from main loop!
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@ -6,12 +6,13 @@
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#include <core/os/rw_lock.h>
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#include <core/templates/hash_map.h>
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namespace zylann {
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// Performs software locking on paths,
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// so that multiple threads (controlled by this module) wanting to access the same file will lock a shared mutex.
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// Note: has nothing to do with voxels, it's just prefixed.
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class VoxelFileLocker {
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class FileLocker {
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public:
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~VoxelFileLocker() {
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~FileLocker() {
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const String *key = nullptr;
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while ((key = _files.next(key))) {
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File *f = _files[*key];
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@ -90,4 +91,6 @@ private:
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HashMap<String, File *> _files;
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};
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} // namespace zylann
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#endif // VOXEL_FILE_LOCKER_H
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