Merge pull request #318 from qarmin/master

Add test CI and fuzzer
master
Marc 2021-10-31 14:19:57 +00:00 committed by GitHub
commit 61d5d09372
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.github/workflows/fuzzer.yml vendored Normal file
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name: 🐺️ Fuzzer
on:
push:
pull_request:
schedule:
- cron: '0 0 * * *'
# Global Cache Settings
env:
GODOT_BASE_BRANCH: 3.x
SCONS_CACHE_LIMIT: 4096
jobs:
test-project:
runs-on: "ubuntu-20.04"
name: Editor
steps:
# Clone Godot
- uses: actions/checkout@v2
with:
repository: godotengine/godot
ref: 3.x
# Clone our module under the correct directory
- uses: actions/checkout@v2
with:
path: modules/voxel
# Clone fuzzer
- name: Checkout Goost fuzzer backend
uses: actions/checkout@v2
with:
repository: qarmin/Qarminer
ref: 3.x
path: fuzzer
# Currently configuration is done by modifing source code
- name: Configure fuzzer
working-directory: fuzzer
run: |
sed -i 's/var use_parent_methods: bool = false/var use_parent_methods: bool = true/' FunctionExecutor.gd
sed -i 's/var add_to_tree: bool = false/var add_to_tree: bool = true/' FunctionExecutor.gd
sed -i 's/var delay_removing_added_nodes_to_next_frame: bool = false/var delay_removing_added_nodes_to_next_frame: bool = true/' FunctionExecutor.gd
echo "FastNoiseLite" >> classes.txt
echo "FastNoiseLiteGradient" >> classes.txt
echo "Voxel" >> classes.txt
echo "VoxelBlockSerializer" >> classes.txt
echo "VoxelBoxMover" >> classes.txt
echo "VoxelBuffer" >> classes.txt
echo "VoxelColorPalette" >> classes.txt
echo "VoxelGenerator" >> classes.txt
echo "VoxelGeneratorFlat" >> classes.txt
echo "VoxelGeneratorGraph" >> classes.txt
echo "VoxelGeneratorHeightmap" >> classes.txt
echo "VoxelGeneratorImage" >> classes.txt
echo "VoxelGeneratorNoise" >> classes.txt
echo "VoxelGeneratorNoise2D" >> classes.txt
echo "VoxelGeneratorScript" >> classes.txt
echo "VoxelGeneratorWaves" >> classes.txt
echo "VoxelInstanceComponent" >> classes.txt
echo "VoxelInstanceGenerator" >> classes.txt
echo "VoxelInstanceLibrary" >> classes.txt
echo "VoxelInstanceLibraryItem" >> classes.txt
echo "VoxelInstanceLibraryItemBase" >> classes.txt
echo "VoxelInstanceLibrarySceneItem" >> classes.txt
echo "VoxelInstancer" >> classes.txt
echo "VoxelLibrary" >> classes.txt
echo "VoxelLodTerrain" >> classes.txt
echo "VoxelMesher" >> classes.txt
echo "VoxelMesherBlocky" >> classes.txt
echo "VoxelMesherCubes" >> classes.txt
echo "VoxelMesherDMC" >> classes.txt
echo "VoxelMesherTransvoxel" >> classes.txt
echo "VoxelNode" >> classes.txt
echo "VoxelRaycastResult" >> classes.txt
echo "VoxelServer" >> classes.txt
echo "VoxelStream" >> classes.txt
echo "VoxelStreamBlockFiles" >> classes.txt
echo "VoxelStreamRegionFiles" >> classes.txt
echo "VoxelStreamSQLite" >> classes.txt
echo "VoxelStreamScript" >> classes.txt
echo "VoxelTerrain" >> classes.txt
echo "VoxelTool" >> classes.txt
echo "VoxelToolBuffer" >> classes.txt
echo "VoxelToolLodTerrain" >> classes.txt
echo "VoxelToolTerrain" >> classes.txt
echo "VoxelViewer" >> classes.txt
echo "VoxelVoxLoader" >> classes.txt
# Azure repositories are not reliable, we need to prevent azure giving us packages.
- name: Make apt sources.list use the default Ubuntu repositories
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
# Install all packages (except scons)
- name: Configure dependencies
run: |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \
xvfb wget unzip
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: fuzzer-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons -j2 use_asan=yes use_ubsan=yes
- name: Run fuzzer
run: |
DRI_PRIME=0 xvfb-run bin/godot.x11.tools.64s FunctionExecutor.tscn 600 --audio-driver Dummy --video-driver GLES3 --path fuzzer 2>&1 | tee sanitizers_log.txt || true
tail -n 300 sanitizers_log.txt > project_results.txt
- name: Store project results
uses: actions/upload-artifact@v2
with:
name: project-results
path: project_results.txt
- name: Store test results
uses: actions/upload-artifact@v2
with:
name: last-run-results
path: fuzzer/results.txt
- name: Store time results
uses: actions/upload-artifact@v2
with:
name: timer
path: fuzzer/timer.txt
- name: Check fuzzer output
run: |
fuzzer/misc/check_ci_log.py sanitizers_log.txt

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name: ✈️ Test Project
on:
push:
branches: [ master, github_actions ]
pull_request:
branches: [ master ]
# Global Cache Settings
env:
GODOT_BASE_BRANCH: 3.x
SCONS_CACHE_LIMIT: 4096
jobs:
test-project:
runs-on: "ubuntu-20.04"
name: Editor
steps:
# Clone Godot
- uses: actions/checkout@v2
with:
repository: godotengine/godot
ref: 3.x
# Clone our module under the correct directory
- uses: actions/checkout@v2
with:
path: modules/voxel
# Azure repositories are not reliable, we need to prevent azure giving us packages.
- name: Make apt sources.list use the default Ubuntu repositories
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
# Install all packages (except scons)
- name: Configure dependencies
run: |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \
xvfb wget unzip
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: test-project-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons -j2 use_asan=yes use_ubsan=yes
# Download and extract zip archive with project, folder is renamed to be able to easy change used project
- name: Download test project
run: |
wget https://github.com/qarmin/RegressionTestProject/archive/3.x.zip
unzip 3.x.zip
mv "RegressionTestProject-3.x" "test_project"
# Editor is quite complicated piece of software, so it is easy to introduce bug here
- name: Open and close editor
run: |
DRI_PRIME=0 xvfb-run bin/godot.x11.tools.64s --audio-driver Dummy -e -q --path test_project 2>&1 | tee sanitizers_log.txt || true
modules/voxel/misc/check_ci_log.py sanitizers_log.txt
# Run test project
- name: Run project
run: |
DRI_PRIME=0 xvfb-run bin/godot.x11.tools.64s 30 --video-driver GLES3 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
modules/voxel/misc/check_ci_log.py sanitizers_log.txt

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misc/check_ci_log.py Executable file
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
import sys
if len(sys.argv) < 2:
print("ERROR: You must run program with file name as argument.")
sys.exit(50)
fname = sys.argv[1]
fileread = open(fname.strip(), "r")
file_contents = fileread.read()
# If find "ERROR: AddressSanitizer:", then happens invalid read or write
# This is critical bug, so we need to fix this as fast as possible
# Example - https://github.com/godotengine/godot/issues/48114#issue-865502805
if file_contents.find("ERROR: AddressSanitizer:") != -1:
print("FATAL ERROR: An incorrectly used memory was found.")
sys.exit(51)
# In test project may be put several assert functions which will control if
# project is executed with right parameters etc. which normally will not stop
# execution of project
# Example - https://github.com/godotengine/godot/issues/37980#issue-602414919
if file_contents.find("Assertion failed") != -1:
print(
'ERROR: Assertion failed in project, check execution log for more info (search for "Assertion failed" in CI log)'
)
sys.exit(55)
# There is also possible, that program crashed with or without backtrace.
# Example - https://github.com/godotengine/godot/issues/51620#issue-970308653
if (
file_contents.find("Program crashed with signal") != -1
or file_contents.find("Dumping the backtrace") != -1
or file_contents.find("Segmentation fault (core dumped)") != -1
or file_contents.find("Aborted (core dumped)") != -1
or file_contents.find("(core dumped)") != -1
or file_contents.find("Aborted") != -1
or file_contents.find("Assertion") != -1
):
print("FATAL ERROR: Godot has been crashed.")
sys.exit(52)
# Finding memory leaks in Godot is quite difficult, because we need to take into
# account leaks also in external libraries. They are usually provided without
# debugging symbols, so the leak report from it usually has only 2/3 lines,
# so searching for 5 element - "#4 0x" - should correctly detect the vast
# majority of memory leaks
# Example - https://github.com/godotengine/godot/issues/34495#issue-541154242
if file_contents.find("ERROR: LeakSanitizer:") != -1:
if file_contents.find("#4 0x") != -1:
print("ERROR: Memory leak was found")
sys.exit(53)
# It may happen that Godot detects leaking nodes/resources and removes them, so
# this possibility should also be handled as a potential error, even if
# LeakSanitizer doesn't report anything
# Example - https://github.com/godotengine/godot/issues/49438#issue-915348285
if file_contents.find("ObjectDB instances leaked at exit") != -1:
print('ERROR: Memory leak was found (search for "ObjectDB instances leaked at exit" in CI log)')
sys.exit(54)
# Sometimes pointers points at objects of different types, which may cause
# to show errors like "runtime error: member call on address 0x1 which does not point to an object of type"
# Example - https://github.com/godotengine/godot/issues/51351#issue-963170661
# Waiting for https://github.com/godotengine/godot/issues/51888
if file_contents.find("vptr for") != -1:
print('WARNING: Found pointer which not point at valid object (search for "vptr for" in CI log)')
sys.exit(56)
# By default overflow or underflow of signed values are in C++ just
# undefined behavior(most of the time value is wrapped)
# Example - https://github.com/godotengine/godot/issues/33644#issue-523623547
if file_contents.find("cannot be represented in type") != -1 or file_contents.find("is outside the range") != -1:
print(
'ERROR: Found pointer which not point at valid object (search for "cannot be represented in type" or "is outside the range" in CI log)'
)
#sys.exit(57)
# Some functions like memcpy doesn't expect that its argument is null pointer.
# This may later be cause of bugs or crashes.
# Example - https://github.com/godotengine/godot/issues/48215#issue-867854743
if file_contents.find("null pointer passed as argument") != -1:
print(
'ERROR: Found null pointer passed as argument to function which not expect it (search for "null pointer passed as argument" in CI log)'
)
#sys.exit(58)
# Casting or pointer moving caused that code trying to violate alignement rules
# Example - https://github.com/godotengine/godot/issues/31203#issue-478487290
if file_contents.find("misaligned address") != -1:
print('ERROR: Found usage of misaligned pointer (search for "misaligned address" in CI log)')
sys.exit(59)
# For now Godot leaks a lot of rendering stuff so for now we just show info
# about it and this needs to be re-enabled after fixing this memory leaks.
# Example - https://github.com/godotengine/godot/issues/47941#issue-859356605
# Blocked by https://github.com/godotengine/godot/issues/46833
if file_contents.find("were leaked") != -1 or file_contents.find("were never freed") != -1:
print('WARNING: Memory leak was found (search for "were leaked" or "were never freed" in CI log)')
sys.exit(60)
# Usually error about trying to free invalid ID is caused by removing wrong object
# Example - https://github.com/godotengine/godot/issues/49623#issue-921610423
# Blocked by Swiftshader bugs in CI
if file_contents.find("Attempted to free invalid ID") != -1:
print('WARNING: Trying to free invalid object (search for "Attempted to free invalid ID" in CI log)')
#sys.exit(61)
sys.exit(0)