Tests can't run on server until Godot 4.0

This commit is contained in:
Marc Gilleron 2020-09-07 23:55:06 +01:00
parent 7405692f68
commit 5e7a0f9e29
2 changed files with 5 additions and 7 deletions

View File

@ -76,7 +76,8 @@ jobs:
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=linuxbsd tools=yes tests=yes target=release_debug
# TODO Such tests are able to run from Godot 4.0 only
# Execute unit tests for the editor
- name: Unit Tests
run: |
./bin/godot.linuxbsd.opt.tools.64 --test
#- name: Unit Tests
# run: |
# ./bin/godot.linuxbsd.opt.tools.64 --test

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@ -67,10 +67,7 @@ jobs:
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=windows tools=yes tests=yes target=release_debug
# TODO Had to disable tests, because they just fail miserably at driver creation and spin endlessly...
# `ERROR: RasterizerGLES3::is_viable: Error initializing GLAD`
# Meanwhile they work fine on Godot's main repo and I have no idea why.
#
# TODO Such tests are able to run from Godot 4.0 only
# Execute unit tests for the editor
#- name: Unit Tests
# run: |