Fix boundary gizmo not shown
parent
97e4101234
commit
522b8d86d3
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@ -166,6 +166,7 @@ void VoxelTerrainEditorPlugin::set_node(VoxelNode *node) {
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if (vlt != nullptr) {
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vlt->debug_set_draw_enabled(true);
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vlt->debug_set_draw_flag(VoxelLodTerrain::DEBUG_DRAW_VOLUME_BOUNDS, true);
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vlt->debug_set_draw_flag(VoxelLodTerrain::DEBUG_DRAW_OCTREE_NODES, _show_octree_nodes);
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vlt->debug_set_draw_flag(VoxelLodTerrain::DEBUG_DRAW_OCTREE_BOUNDS, _show_octree_bounds);
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vlt->debug_set_draw_flag(VoxelLodTerrain::DEBUG_DRAW_MESH_UPDATES, _show_mesh_updates);
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