Merge pull request #185 from Vivraan/patch-1

Update region_format.md
master
Marc 2020-08-21 17:54:38 +01:00 committed by GitHub
commit 4ef85c60fc
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 1 additions and 1 deletions

View File

@ -208,7 +208,7 @@ Although this format is currently implemented and usable, it has known issues.
Godot's `encode_variant` doesn't seem to care about endianess across architectures, so it's possible it becomes a problem in the future and gets changed to a custom format.
The rest of this spec is not affected by this and assumes we use little-endian, however the implementation of block channels currently doesn't consider this either. This may be refined in a later iteration.
### Versionning
### Versioning
The region format should be thought of a container for instances of the block format. The former has a version number, but the latter doesn't, which is hard to manage. We may introduce separate versionning, which will cause older saves to become incompatible.