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@ -208,7 +208,7 @@ Although this format is currently implemented and usable, it has known issues.
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Godot's `encode_variant` doesn't seem to care about endianess across architectures, so it's possible it becomes a problem in the future and gets changed to a custom format.
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The rest of this spec is not affected by this and assumes we use little-endian, however the implementation of block channels currently doesn't consider this either. This may be refined in a later iteration.
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### Versionning
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### Versioning
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The region format should be thought of a container for instances of the block format. The former has a version number, but the latter doesn't, which is hard to manage. We may introduce separate versionning, which will cause older saves to become incompatible.
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