Fix shadow setting not initialized when setting up from template scene
parent
26e42e3707
commit
42a8d0e35f
|
@ -122,6 +122,26 @@ int VoxelInstanceLibraryItem::get_collision_mask() const {
|
|||
return _collision_mask;
|
||||
}
|
||||
|
||||
static VisualServer::ShadowCastingSetting node_to_visual_server_enum(GeometryInstance::ShadowCastingSetting v) {
|
||||
switch (v) {
|
||||
case GeometryInstance::SHADOW_CASTING_SETTING_OFF:
|
||||
return VisualServer::SHADOW_CASTING_SETTING_OFF;
|
||||
|
||||
case GeometryInstance::SHADOW_CASTING_SETTING_ON:
|
||||
return VisualServer::SHADOW_CASTING_SETTING_ON;
|
||||
|
||||
case GeometryInstance::SHADOW_CASTING_SETTING_DOUBLE_SIDED:
|
||||
return VisualServer::SHADOW_CASTING_SETTING_DOUBLE_SIDED;
|
||||
|
||||
case GeometryInstance::SHADOW_CASTING_SETTING_SHADOWS_ONLY:
|
||||
return VisualServer::SHADOW_CASTING_SETTING_SHADOWS_ONLY;
|
||||
|
||||
default:
|
||||
ERR_PRINT("Unknown ShadowCastingSetting value");
|
||||
return VisualServer::SHADOW_CASTING_SETTING_OFF;
|
||||
}
|
||||
}
|
||||
|
||||
void VoxelInstanceLibraryItem::setup_from_template(Node *root) {
|
||||
_collision_shapes.clear();
|
||||
|
||||
|
@ -137,6 +157,7 @@ void VoxelInstanceLibraryItem::setup_from_template(Node *root) {
|
|||
_mesh_lods[0] = mi->get_mesh();
|
||||
_mesh_lod_count = 1;
|
||||
_material_override = mi->get_material_override();
|
||||
_shadow_casting_setting = node_to_visual_server_enum(mi->get_cast_shadows_setting());
|
||||
}
|
||||
|
||||
if (physics_body != nullptr) {
|
||||
|
|
Loading…
Reference in New Issue