Fix shadow setting not initialized when setting up from template scene
parent
26e42e3707
commit
42a8d0e35f
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@ -122,6 +122,26 @@ int VoxelInstanceLibraryItem::get_collision_mask() const {
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return _collision_mask;
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return _collision_mask;
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}
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}
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static VisualServer::ShadowCastingSetting node_to_visual_server_enum(GeometryInstance::ShadowCastingSetting v) {
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switch (v) {
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case GeometryInstance::SHADOW_CASTING_SETTING_OFF:
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return VisualServer::SHADOW_CASTING_SETTING_OFF;
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case GeometryInstance::SHADOW_CASTING_SETTING_ON:
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return VisualServer::SHADOW_CASTING_SETTING_ON;
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case GeometryInstance::SHADOW_CASTING_SETTING_DOUBLE_SIDED:
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return VisualServer::SHADOW_CASTING_SETTING_DOUBLE_SIDED;
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case GeometryInstance::SHADOW_CASTING_SETTING_SHADOWS_ONLY:
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return VisualServer::SHADOW_CASTING_SETTING_SHADOWS_ONLY;
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default:
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ERR_PRINT("Unknown ShadowCastingSetting value");
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return VisualServer::SHADOW_CASTING_SETTING_OFF;
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}
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}
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void VoxelInstanceLibraryItem::setup_from_template(Node *root) {
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void VoxelInstanceLibraryItem::setup_from_template(Node *root) {
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_collision_shapes.clear();
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_collision_shapes.clear();
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@ -137,6 +157,7 @@ void VoxelInstanceLibraryItem::setup_from_template(Node *root) {
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_mesh_lods[0] = mi->get_mesh();
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_mesh_lods[0] = mi->get_mesh();
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_mesh_lod_count = 1;
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_mesh_lod_count = 1;
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_material_override = mi->get_material_override();
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_material_override = mi->get_material_override();
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_shadow_casting_setting = node_to_visual_server_enum(mi->get_cast_shadows_setting());
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}
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}
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if (physics_body != nullptr) {
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if (physics_body != nullptr) {
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