Unused variables
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@ -558,7 +558,6 @@ void generate_mesh_sdf_approx_interp(Span<float> sdf_grid, const Vector3i res, S
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// Precompute flat-grid neighbor offsets
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// Precompute flat-grid neighbor offsets
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const unsigned int ni000 = 0;
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const unsigned int ni100 = Vector3iUtil::get_zxy_index(Vector3i(1, 0, 0), node_grid_size);
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const unsigned int ni100 = Vector3iUtil::get_zxy_index(Vector3i(1, 0, 0), node_grid_size);
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const unsigned int ni010 = Vector3iUtil::get_zxy_index(Vector3i(0, 1, 0), node_grid_size);
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const unsigned int ni010 = Vector3iUtil::get_zxy_index(Vector3i(0, 1, 0), node_grid_size);
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const unsigned int ni110 = Vector3iUtil::get_zxy_index(Vector3i(1, 1, 0), node_grid_size);
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const unsigned int ni110 = Vector3iUtil::get_zxy_index(Vector3i(1, 1, 0), node_grid_size);
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@ -106,7 +106,6 @@ void VoxelMeshSDF::bake() {
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const Vector3f box_size = box_max_pos - box_min_pos;
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const Vector3f box_size = box_max_pos - box_min_pos;
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const Vector3i res = mesh_sdf::auto_compute_grid_resolution(box_size, _cell_count);
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const Vector3i res = mesh_sdf::auto_compute_grid_resolution(box_size, _cell_count);
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const uint64_t volume = Vector3iUtil::get_volume(res);
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const VoxelBufferInternal::ChannelId channel = VoxelBufferInternal::CHANNEL_SDF;
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const VoxelBufferInternal::ChannelId channel = VoxelBufferInternal::CHANNEL_SDF;
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Ref<gd::VoxelBuffer> vbgd;
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Ref<gd::VoxelBuffer> vbgd;
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vbgd.instantiate();
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vbgd.instantiate();
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