Moved Voxel and VoxelLibrary under the blocky mesher directory, since that's what they are actually used for
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@ -1,6 +1,6 @@
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#include "voxel.h"
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#include "meshers/blocky/voxel_mesher_blocky.h" // TODO Only required because of MAX_MATERIALS... could be enough inverting that dependency
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#include "voxel_library.h"
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#include "voxel_mesher_blocky.h" // TODO Only required because of MAX_MATERIALS... could be enough inverting that dependency
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#define STRLEN(x) (sizeof(x) / sizeof(x[0]))
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@ -1,7 +1,7 @@
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#ifndef VOXEL_TYPE_H
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#define VOXEL_TYPE_H
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#include "cube_tables.h"
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#include "../../cube_tables.h"
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#include <core/resource.h>
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class VoxelLibrary;
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@ -2,7 +2,6 @@
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#include "../../cube_tables.h"
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#include "../../util/array_slice.h"
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#include "../../util/utility.h"
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#include "../../voxel_library.h"
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#include <core/os/os.h>
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namespace {
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@ -2,9 +2,8 @@
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#define VOXEL_MESHER_BLOCKY_H
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#include "../../util/zprofiling.h"
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#include "../../voxel.h"
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#include "../../voxel_library.h"
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#include "../voxel_mesher.h"
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#include "voxel_library.h"
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#include <core/reference.h>
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#include <scene/resources/mesh.h>
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#include <vector>
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@ -5,6 +5,7 @@
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#include "generators/voxel_generator_noise.h"
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#include "generators/voxel_generator_noise_2d.h"
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#include "generators/voxel_generator_test.h"
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#include "meshers/blocky/voxel_library.h"
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#include "meshers/blocky/voxel_mesher_blocky.h"
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#include "meshers/dmc/voxel_mesher_dmc.h"
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#include "meshers/transvoxel/voxel_mesher_transvoxel.h"
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@ -16,7 +17,6 @@
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#include "terrain/voxel_map.h"
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#include "terrain/voxel_terrain.h"
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#include "voxel_buffer.h"
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#include "voxel_library.h"
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#include "voxel_memory_pool.h"
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#include "voxel_string_names.h"
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