Fix stack overflow when instancing a terrain node in editor
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@ -43,7 +43,7 @@ TypedArray<String> VoxelNode::get_configuration_warnings() const {
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Ref<VoxelStream> stream = get_stream();
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Ref<VoxelGenerator> generator = get_generator();
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TypedArray<String> warnings = get_configuration_warnings();
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TypedArray<String> warnings = Node3D::get_configuration_warnings();
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if (mesher.is_null()) {
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warnings.append(TTR("This node has no mesher assigned, it wont produce any mesh visuals. "
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