Automatically disable Fast Noise 2 on non-x86 targets
This commit is contained in:
parent
a3468710d3
commit
2712184a57
18
SCsub
18
SCsub
@ -1,8 +1,10 @@
|
|||||||
Import('env')
|
Import("env")
|
||||||
Import('env_modules')
|
Import("env_modules")
|
||||||
|
|
||||||
# Note, support for FastNoise2 requires C++17, and doesn't work yet on ARM.
|
# Note, support for FastNoise2 requires C++17, and only works on x86.
|
||||||
FAST_NOISE_2_SRC = env["voxel_fast_noise_2"]
|
FAST_NOISE_2_SRC = env["voxel_fast_noise_2"]
|
||||||
|
if not env["arch"].startswith("x86"):
|
||||||
|
FAST_NOISE_2_SRC = False
|
||||||
|
|
||||||
RUN_TESTS = env["voxel_tests"]
|
RUN_TESTS = env["voxel_tests"]
|
||||||
|
|
||||||
@ -107,7 +109,7 @@ if FAST_NOISE_2_SRC:
|
|||||||
env_voxel.Append(CXXFLAGS=["-Wno-unknown-pragmas"])
|
env_voxel.Append(CXXFLAGS=["-Wno-unknown-pragmas"])
|
||||||
|
|
||||||
# Build from source. Should be the simplest, but requires C++17
|
# Build from source. Should be the simplest, but requires C++17
|
||||||
SConscript('thirdparty/fast_noise_2/SConscript', exports = ["env", "env_voxel"])
|
SConscript("thirdparty/fast_noise_2/SConscript", exports = ["env", "env_voxel"])
|
||||||
|
|
||||||
env_voxel.Append(CPPPATH=["thirdparty/fast_noise_2/include"])
|
env_voxel.Append(CPPPATH=["thirdparty/fast_noise_2/include"])
|
||||||
|
|
||||||
@ -128,12 +130,12 @@ for f in voxel_files:
|
|||||||
# TODO Check webassembly builds (`env["platform"] == "javascript"`)
|
# TODO Check webassembly builds (`env["platform"] == "javascript"`)
|
||||||
|
|
||||||
# Ignored clang warnings because Godot's codebase is old and isn't using override yet
|
# Ignored clang warnings because Godot's codebase is old and isn't using override yet
|
||||||
if env['platform'] in ['osx', 'android']:
|
if env["platform"] in ["osx", "android"]:
|
||||||
env_voxel.Append(CXXFLAGS=['-Wno-inconsistent-missing-override'])
|
env_voxel.Append(CXXFLAGS=["-Wno-inconsistent-missing-override"])
|
||||||
|
|
||||||
# Doesn't work, since the rest of Godot doesn't use this, linking fails.
|
# Doesn't work, since the rest of Godot doesn't use this, linking fails.
|
||||||
# No safe STL boundary checks for you.
|
# No safe STL boundary checks for you.
|
||||||
#if env['target'] == 'debug':
|
#if env["target"] == "debug":
|
||||||
# if env.msvc:
|
# if env.msvc:
|
||||||
# # Enable STL bound checks, Godot's master environment doesn't do it
|
# # Enable STL bound checks, Godot's master environment doesn't do it
|
||||||
# env_voxel.Append(CXXFLAGS=['/D_DEBUG'])
|
# env_voxel.Append(CXXFLAGS=["/D_DEBUG"])
|
||||||
|
@ -11,7 +11,7 @@ def configure(env):
|
|||||||
env_vars.Add(BoolVariable("voxel_tests",
|
env_vars.Add(BoolVariable("voxel_tests",
|
||||||
"Build with tests for the voxel module, which will run on startup of the engine", False))
|
"Build with tests for the voxel module, which will run on startup of the engine", False))
|
||||||
|
|
||||||
env_vars.Add(BoolVariable("voxel_fast_noise_2", "Build FastNoise2 support", True))
|
env_vars.Add(BoolVariable("voxel_fast_noise_2", "Build FastNoise2 support (x86-only)", True))
|
||||||
|
|
||||||
env_vars.Update(env)
|
env_vars.Update(env)
|
||||||
Help(env_vars.GenerateHelpText(env))
|
Help(env_vars.GenerateHelpText(env))
|
||||||
|
Loading…
x
Reference in New Issue
Block a user