Merge pull request #132 from tinmanjuggernaut/fix_warnings
Fix build warnings on other platformsmaster
commit
1521f0d940
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@ -3,3 +3,4 @@
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*.o
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*.autosave
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*.bc
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*.d
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4
SCsub
4
SCsub
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@ -22,6 +22,10 @@ files = [
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for f in files:
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env_voxel.add_source_files(env.modules_sources, f)
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# Ignored clang warnings because Godot's codebase is old and isn't using override yet
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if env['platform'] == 'osx' or env['platform'] == 'android':
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env_voxel.Append(CXXFLAGS=['-Wno-inconsistent-missing-override'])
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# Doesn't work, because reasons
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#if env.msvc:
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# env_voxel.Append(CXXFLAGS=['/std:c++17'])
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@ -453,7 +453,7 @@ void Voxel::_bind_methods() {
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Array Voxel::_b_get_collision_aabbs() const {
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Array array;
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array.resize(_collision_aabbs.size());
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for (int i = 0; i < _collision_aabbs.size(); ++i) {
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for (size_t i = 0; i < _collision_aabbs.size(); ++i) {
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array[i] = _collision_aabbs[i];
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}
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return array;
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@ -181,7 +181,7 @@ void VoxelLibrary::generate_side_culling_matrix() {
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};
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std::vector<Pattern> patterns;
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uint32_t full_side_pattern_index = -1;
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uint32_t full_side_pattern_index = NULL_INDEX;
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// Gather patterns
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for (uint16_t type_id = 0; type_id < _voxel_types.size(); ++type_id) {
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@ -248,7 +248,7 @@ void VoxelLibrary::generate_side_culling_matrix() {
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}
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// Find if the same pattern already exists
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unsigned int pattern_index = -1;
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uint32_t pattern_index = NULL_INDEX;
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for (unsigned int i = 0; i < patterns.size(); ++i) {
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if (patterns[i].bitmap == bitmap) {
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pattern_index = i;
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@ -258,7 +258,7 @@ void VoxelLibrary::generate_side_culling_matrix() {
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// Get or create pattern
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Pattern *pattern = nullptr;
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if (pattern_index != -1) {
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if (pattern_index != NULL_INDEX) {
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pattern = &patterns[pattern_index];
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} else {
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pattern_index = patterns.size();
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@ -269,7 +269,7 @@ void VoxelLibrary::generate_side_culling_matrix() {
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CRASH_COND(pattern == nullptr);
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if (full_side_pattern_index == -1 && bitmap.all()) {
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if (full_side_pattern_index == NULL_INDEX && bitmap.all()) {
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full_side_pattern_index = pattern_index;
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}
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if (pattern_index != full_side_pattern_index) {
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@ -11,6 +11,7 @@ class VoxelLibrary : public Resource {
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public:
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// Limit based on maximum supported by VoxelMesherBlocky
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static const unsigned int MAX_VOXEL_TYPES = 65536;
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static const uint32_t NULL_INDEX = 0xFFFFFFFF;
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VoxelLibrary();
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~VoxelLibrary();
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@ -299,7 +299,7 @@ inline void scale_positions(PoolVector3Array &positions, float scale) {
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Array generate_debug_octree_mesh(OctreeNode *root, int scale) {
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struct GetMaxDepth {
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int max_depth;
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int max_depth = 0;
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void operator()(OctreeNode *_, int depth) {
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if (depth > max_depth) {
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max_depth = depth;
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@ -83,7 +83,7 @@ static Vector3 get_motion(AABB box, Vector3 motion, const std::vector<AABB> &env
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AABB expanded_box = expand_with_vector(box, motion);
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Vector<AABB> colliding_boxes;
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for (int i = 0; i < environment_boxes.size(); ++i) {
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for (size_t i = 0; i < environment_boxes.size(); ++i) {
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const AABB &other = environment_boxes[i];
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if (expanded_box.intersects(other)) {
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colliding_boxes.push_back(other);
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@ -80,7 +80,7 @@ void VoxelMemoryPool::debug_print() {
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int i = 0;
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while ((key = _pools.next(key))) {
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Pool *pool = _pools.get(*key);
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print_line(String("Pool {0} for size {1}: {2} blocks").format(varray(i, *key, pool->blocks.size())));
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print_line(String("Pool {0} for size {1}: {2} blocks").format(varray(i, *key, static_cast<int>(pool->blocks.size()))));
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++i;
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}
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}
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