Remove unnecessary enum bind and add shadow setting to doc
parent
279e23fa3d
commit
13346b3495
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@ -50,6 +50,8 @@
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</method>
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</method>
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</methods>
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</methods>
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<members>
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<members>
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<member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="VisualServer.ShadowCastingSetting" default="1">
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</member>
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<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
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<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
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</member>
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</member>
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<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
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<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
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@ -287,9 +287,4 @@ void VoxelInstanceLibraryItem::_bind_methods() {
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"set_collision_mask", "get_collision_mask");
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"set_collision_mask", "get_collision_mask");
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BIND_CONSTANT(MAX_MESH_LODS);
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BIND_CONSTANT(MAX_MESH_LODS);
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BIND_ENUM_CONSTANT(VisualServer::SHADOW_CASTING_SETTING_OFF);
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BIND_ENUM_CONSTANT(VisualServer::SHADOW_CASTING_SETTING_ON);
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BIND_ENUM_CONSTANT(VisualServer::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
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BIND_ENUM_CONSTANT(VisualServer::SHADOW_CASTING_SETTING_SHADOWS_ONLY);
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}
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}
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