Namespaced VoxelStreamSQLite
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@ -8,8 +8,7 @@
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#include <limits>
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#include <string>
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using namespace zylann;
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using namespace voxel;
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namespace zylann::voxel {
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struct BlockLocation {
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int16_t x;
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@ -573,8 +572,13 @@ void VoxelStreamSQLiteInternal::save_meta(Meta meta) {
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}
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}
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} // namespace zylann::voxel
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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using namespace zylann;
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using namespace voxel;
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thread_local BlockSerializer VoxelStreamSQLite::_voxel_block_serializer;
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thread_local std::vector<uint8_t> VoxelStreamSQLite::_temp_block_data;
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thread_local std::vector<uint8_t> VoxelStreamSQLite::_temp_compressed_block_data;
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@ -7,7 +7,9 @@
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#include <core/os/mutex.h>
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#include <vector>
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namespace zylann::voxel {
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class VoxelStreamSQLiteInternal;
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}
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// Saves voxel data into a single SQLite database file.
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class VoxelStreamSQLite : public VoxelStream {
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@ -55,14 +57,14 @@ private:
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// Because of this, in our use case, it might be simpler to just leave SQLite in thread-safe mode,
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// and synchronize ourselves.
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VoxelStreamSQLiteInternal *get_connection();
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void recycle_connection(VoxelStreamSQLiteInternal *con);
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void flush_cache(VoxelStreamSQLiteInternal *con);
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zylann::voxel::VoxelStreamSQLiteInternal *get_connection();
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void recycle_connection(zylann::voxel::VoxelStreamSQLiteInternal *con);
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void flush_cache(zylann::voxel::VoxelStreamSQLiteInternal *con);
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static void _bind_methods();
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String _connection_path;
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std::vector<VoxelStreamSQLiteInternal *> _connection_pool;
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std::vector<zylann::voxel::VoxelStreamSQLiteInternal *> _connection_pool;
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Mutex _connection_mutex;
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zylann::voxel::VoxelStreamCache _cache;
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