Multiple meshing threads seems to work
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07ca2c74c1
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0d1bd433d9
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@ -50,7 +50,7 @@ VoxelServer::VoxelServer() {
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// TODO Try more threads, it should be possible
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// This pool works on visuals so it must have low latency
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_meshing_thread_pool.set_thread_count(1);
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_meshing_thread_pool.set_thread_count(2);
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_meshing_thread_pool.set_priority_update_period(32);
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_meshing_thread_pool.set_batch_count(1);
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