Changed real_t => float for all tangent related variables
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@ -475,7 +475,7 @@ void VoxelMesherBlocky::build(VoxelMesher::Output &output, const VoxelMesher::In
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PoolVector<Vector3> normals;
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PoolVector<Color> colors;
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PoolVector<int> indices;
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PoolVector<real_t> tangents;
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PoolVector<float> tangents;
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raw_copy_to(positions, arrays.positions);
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raw_copy_to(uvs, arrays.uvs);
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