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@ -25,7 +25,7 @@ enum TexturingMode {
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TEXTURES_NONE,
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// Blends the 4 most-represented textures in the given block, ignoring the others.
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// Texture indices and blend factors have 4-bit precision (maximum 16 textures),
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// and are respectively encoded in UV and UV2.
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// and are respectively encoded in UV.x and UV.y.
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TEXTURES_BLEND_4_OVER_16
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};
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