Fix list formatting
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@ -110,10 +110,11 @@ This conversion process expects your scene to follow a specific structure:
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```
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```
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Materials can be setup in two ways:
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Materials can be setup in two ways:
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- `material_override` on the MeshInstance
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- `material_override` on the MeshInstance
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- Materials on the mesh resource directly
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- Materials on the mesh resource directly
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Surface material properties on the MeshInstance are not supported.
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Surface material properties on the `MeshInstance` node are not supported.
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### Scene instances
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### Scene instances
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